September 06, 2018 | Posted By danielle
We’ve all heard the saying “Reading, Writing, and Arithmetic” to reference the most basic skills taught in our school days. Ozobots are used for teaching every letter in STEAM, meaning not just coding and computer science, but also subjects like Language Arts and Math. Therefore, we’ve come up with three Rs of our own—Reading, ‘Rithmetic, and Robots!
Discover free K–12 lessons for Language Arts and Math subjects below. With each lesson, we’ve outlined recommended grades, which of our two ways to code students will use (Color Codes or OzoBlockly visual programming), and a short description. All work with both Evo and Bit! Click a lesson title to find more details plus classroom handouts in our Lesson Library. We’ve got three lessons for reading, four for ‘rithmetic, and the robots are baked right into all of them!
Reading:
Ozobot's Fairytale Lesson 1 OzoBlockly Grades: 2-12 In our first lesson combining language arts with programming languages, students will use Ozobots as their main character to act out a fairy tale story. Never fear, Bit won’t get stage fright before nailing the role of Belle in Beauty & The Beast, and Evo would love to live out its dreams starring as the Emperor getting new clothes! Ozobot Odyssey Color Codes Grades: 9-12 Students can experience classical literature and how point of view impacts the reader by coding positioning Ozobot as a specific character and coding it through The Odyssey. For example, how do you think Evo sees STEAM in the world compared to Bit’s view of programming? We’re pretty sure they’d each have different and unique stories to tell.Murder Mystery Stories Color Codes Grades: 10 Our March Creator of the Month, Ms. Ligouri, came up with this four part, project-based learning assignment: “First, students work collaboratively to create a ‘Murder Mystery’ story. After they create a sound plot, students are instructed to build a storyboard which displays, in detail, the setting of their story. Finally, they Color Code their Ozobot(s) to move on the storyboard following the actions of the main character. After class presentations, students take part in an informative writing assignment where they give a detailed account of the coding process of the Ozobot throughout their story.” Ms. Liguouri’s class combined coding, creative writing, and technical writing into one awesome project that we LOVE!Sharing our #ozobot 'Murder Mystery' stories in English 10! It's very spooky in 439 today! #MontourProud of the creativity and coding! @hilltopspartan @rhonda_marasco #STEAMinELA pic.twitter.com/xcNQkUxkzC
— Gina M. Ligouri (@G_Ligouri) February 9, 2018
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